3DCP: PASTA STRUCTURES
To further understand structure and adapting design processes, spaghetti pasta was used to make a supporting structure with only using hot glue to bind in order to hold three plastic balls. The balls could not touch and had to be securely held by the pasta model.
My initial sketches were inspired by background design in medieval video games since commonly fires are held by wooden structures crossed over and holding a flame at the top especially around castles or metal gates. The wood forms a crossover near the top with an opening to support the flame in a metal holder. This seems to be an effective and stable design to hold the balls since the top would act as a cup to hold the cylindrical shape.
When trying to make this design out of pasta, one single spaghetti stick did not work since it was too flimsy and the hot glue would melt the one strand in half.
After developing this design, a thicker strand seemed more effective. Snapping about 6-7 spaghetti strands to a similar length and glueing at each end to hold them together did not melt them since it was thicker and would make a more supporting base to glue to the other thick strands.
When assembling the thicker spaghetti strands together, it was difficult to cross them over in a neat arrangement similar to the sketch since they were too thick to meet ad cross near the top. To overcome this, I overlapped the strands and held them in place until they dried. This process required patience since it could not dry self supporting otherwise the pasta would move out of place. The outcome was not as aesthetically pleasing but more abstract and geometric and the pasta supported the balls.
The second design was more open and abstract, thicker pasta strands were made but also single spaghetti pieces were used also. The pasta pointing at different angles made it look futuristic and geometric, this structure was more delicate than the other design since it was wide with few supporting points.
After making the base pasta structures, pieces of paper were added to simulate that of an actual building (base structure aka the pasta and the paper aka the outer decoration of the building). It was important not to cover too much of the pasta since the structure should still be shown and not completely masked by outer layering. Photography was also used to alter light and shadow to make the structures appear smaller or larger than they really were.
In these videos the structures are being destroyed, I muted the sound and added cracking sounds to imitate the sound of an actual structure being crushed to make the videos more intensive.
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